![]() ![]() ![]() Plus, if you’re hoping to speed through a run, they’ll extend the length of time it takes. Their lack of originality and freshness quickly wears out the new enthusiasm for the loot and rewards they offer. There’s no interesting new objective or setup to any of the hives – some have holes you can fall down, some have acid lakes, some are in a mine. Deciding with your team whether to enter, delve deeper, skip or exit a Ridden Hive provides another decision to make, but they fundamentally play exactly the same way all other missions do. They add an extra layer of uncertainty and unpredictability which can be a boon to that risk/reward sense of excitement. Do you delve into deeper layers of the hive with stronger ridden types, or smirk as you make off with some much needed loot early, sneering at the mounds of decimated Ridden as you exit. Warped chests offer the potential for powerful gear, at the expense of a team-afflicting debuff (25% trauma damage… ouch). There’s a certain rogue-lite feel that’s injected from the hives. Entering a Hive keeps you at your current level progress, but with the opportunity to take a new deck card, find random cards and obtain powerful loot. The rates are certainly RNG – I had 5 levels in a row with none, then 3 in a row on the next 3. Thankfully, bots have gone from mice to Terminators in 6 months, Hasta La Vista, baby.Īs you romp through the now-tired levels of the main campaign, you’ll discover a hive entrance towards the last third of the mission, if you’re lucky enough for one to spawn. Genuinely, you’ll struggle to matchmake from virtually anywhere in the campaign now. ![]() A smart move, as it saves splitting an already dwindling player base even further. Provided one member of your party has purchased the expansion and has it enabled for a run, everyone in the party – whether owners themselves or not – will also gain access to the Ridden Hives. I didn’t find much in my desperate search in the dark depths of Tunnels of Terror, much to our surprise. I persevered, determined to find something to cling onto. Kat and Rossko lasted about two hours and a few levels. You know, the same content that we’d already tired of within a few days and was widely criticised as repetitive. That’s right – the new content is only accessed by replaying the old content. Instead, they’re a collection of 7 randomly generated underground levels you ‘discover’ (read: stumble upon) throughout the core campaign. ![]() You may be surprised to learn – as we were – that Tunnels of Terror doesn’t provide fresh standalone content you can boot up from the hub. There was a buzz of excitement at the prospect of some new content and a hope for some interesting levels to provide that beta joy we’d lost in the full game. Jumping back in to try out the promise of horrific new levels were myself, Kat and Rossko. Does it inject some much needed life to this undead slaughterfest or merely bloat out an exploder’s already decaying body? But for every exhilarating defence of a jukebox to Black Betty, there was yet another mundane trudge through bland environments and filler objectives.Ħ months on from its initial release, following a host of patches to address balance, difficulty, bugs and everything in-between, it’s first proper DLC expansion arrives. The full release didn’t quite live up to those halcyon days, with satisfying, punchy combat mechanics weighed down by horrendous difficulty balancing, repetitive design and unengaging story elements. Blasting through mobs, screeching at Tallboys, dying endlessly running up that one street. We at FG still regularly reminisce of our glory times hurtling through the beta. Oh Back 4 Blood, what promise you once held. The first expansion arrives to deliver more Ridden-slaying, but is it worth coming back 4 more blood? The Finger Guns review. ![]()
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